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Tuesday, 16 October 2012

DSDN 104 - Final Model



This is my final image of my printed model. I wanted to get in close to the middle and show the core and how all the movement is branching out from the one central point and how it is twisting on itself. The shadow on the core showing that it is the strong dominant piece holding all the fluid fragile bits on the outside.

DSDN 104 - Final Render



The final render. I liked how this has turned out after many trials with it. The layout is how i wanted it showing the dominance of my main model by just outsetting it to the front slightly. The lighting ended up being a spotlight because i found this to create really cool shadows on the models onto the plane which shows a really different and unique pattern again from a completely new perspective almost showing a different journey to what you see when looking at the models. I added a water like texture to tie in with the fluid and motion i was looking at and added quite a discrete one as i didn't want it to be a obvious water or blue colour to draw away from the composition of the models and the render itself. Overall very happy with how it turned out.

DSDN 104 - Some Shots Of 3D Model

These are just a assortment of pictures just to show my overall model from different lights and angles to get the feel for how it came out.












DSDN 104 - Model + Render Comparison

These i just put up to show how well my model turn out in comparison to my renders i did of my model on the computer.


The centre of my model took a lot of cleaning to get all the protective layer out from all the overlapping bits but as you can see it turned out very well in the end.





DSDN 104 - Final Test Renders


For this render i attempted to lay out my models in a straight line and to emphasise the main model i had printed i put a light slightly under the plane to add a nice glow from underneath it but at the same time lighting the others.

Same thing as before however added two extra lights on either side to light up the background some more. I think this one however is too light as the previous one had better effect with shadows on the model.

I tried a different layout this time by taking away the light to show my main model and having it slightly out the front instead to show its importance. I like this layout better to be honest but still would like to try adding cast shadows onto the ground to see what that would look like.

Finally tried adding cast shadows onto the plane and i think it works quite effectively. The shadows that are created really show and emphasis the movement the model has in a different way than to what you see it normally which i find really cool. 

DSDN 104 - Composition Renders

A few renders showing both material and lighting.
This one i used the material i used earlier but added a light to one side. I like the effect of the shadows on the model however i want to try having shadows cast onto the ground to show the movement the model has through its cast shadow.

 
This i tried adding a light behind which almost makes it a silhouette effect. What i don't like about this is the fact it looks like my model is floating with no sense of what is around it kind of as if it has jst been placed there. Thats why i want to try adding a plane and having the models cast shadows and ee how that turns out.  

DSDN 104 - Lighting Trial Renders

Here are some lighting renders being done as trials to try and see what i want my final render to look like or achieve.

This one was just a quick one adding a light to the side to give shadows to one side but i don't think this fits my narrative exactly as i'm looking at fluid and motion and feel like this is too dark for what i'm trying to portray.

This again is even darker and doesn't fit my narrative to show fluidity when you can hardly see the model itself. I might try putting a light underneath to really emphasis the curves up the top of the model.

This one is better as it is showing my model in a brighter light showing it in a more softer tone too rather than with heaps of shadows which was veering off my narrative.

DSDN 104 - Material Trial Renders


As i am looking at fluid in a way i wanted to trial a water type material to it. This looks quite cool toward the bottom as the bubbles make it look like its breaking away or disintegrating but don't think at this stage i wanna go forward with that effect.  
I tried for this one a lighter shade of water and more contrast with the white making the effect of it traveling all the way up my model. I think this one is more effective than the other one.

DSDN 104 - Final Model Ready To Print

This is my final model that im going to send to the 3D printer. I believe it captures my narrative well with giving a sense of movement and fluidity even though you are looking at it still. Just an STL chck and off we go...

Below just another angle of my model. I like the way the curves and motion all work around the one central point and work outward but still being contained by that central point.


DSDN 104 - More Iterations


An overlook at some of my iterations so far. I have done a few and now trying to narrow it down to my  final 3 that portray my narrative the best. The ones in white are some of what i believe to be my strongest one to date and also out of them trying to find one i want to get printed keeping in mind some of mine wont work because they are too thing or aren't solid enough so will have to take that into account.



DSDN 104 - First Few Models

These are some screenshots from my initial models and iterations once i brought my Solidworks model into 3Ds Max.
These are some i branched off my original model at the beginning. Using the twist and stretch modifiers  the front ones are beginning to look more fluid and in motion and very similar to my rope precedent i had earlier.

These are a different set of iterations branched off from a section of another model on the far left. I am starting to like the one on the far right as it implies the movement is out of control and is just happening but at the same time the repetition from the second in from the left i think works nicely as it could be moving up or down.

Another iteration. I really like this one as the fluid type motion and curves upward it twists around itself at the bottom to keep it contained which i think gives the fluid movement and notion with the curved tops coming down into a twist. I could maybe look at repetition like in my precedents to further this idea.

These two are more iterations off my original model and thought they were quite different. The one on the left is slightly going away from my narrative however the right model reminds me of a kind of seaweed type object that is being moved by the current or ocean flow and is shaped by the fluid motion around it which fits in well with my narrative.