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Monday, 13 August 2012

DSDN 104 - Textures


Experimented with some textures on a few of my models using a chipped/ cracked look. Played around with the setting to make sure you can actually see some of the effect but thought it looked quite cool as if it was wearing away.

This just another close up of the previous one showing the detail more in-depth. 


Also tried using a cloud effect which i didn't like as much as the previous one just because of the lack of detail. I still like it quite cool with the different shades in the core of it.



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