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Monday, 13 August 2012

DSDN 104 - Final Iterations and Hero Model

Well the final rendered 81 iterations. The layout was kind of a abstract tornado shape on its side with the point being the bottom/ far left. I wanted the main light focus to be on my final on the left drawing your eye to that. I also kept them close together because a tornado it quite compact and wanted them to be in a nice group.


My final rendered Hero Model. I had some major major problems with my material when rendering this. It wouldnt let me add the certain material i wanted but after several hours i managed to get it to work and came up with this render. I wanted emphasis on the slight shadow in the background to show what shear size it can have compared to what it may seem from far out and the the light showing the detail of the twist within the core going up the centre.

DSDN 104 - Trial Hero Model

Quick trial with the hero model and i quite like the shadow effect happening. It gives it a sense of power and being twisted as well as making it look more dominant and as if its got a mind of its own.

DSDN 104 - Trial Layout and Render

Trial and error with the rendering now. I like the layout similar to a tornado shape or a curve type object but the lighting is too much because you can hardly see the models in the middle of the scene as well as the reflection that is being caused off the plane. Off to try it again...

DSDN 104 - 81 ITERATIONS

Aside from all the different materials and colours that are happening i have got all 81 iterations! Now time to lay them out...

DSDN 104 - 70th Model

Again with the more points i have added it gave me more of a different upward twist rather than skewing it around itself. Almost at 81 and my models are looking clearer to establishing my final.

DSDN 104 - 50 Iterations

Have finally reached 50! I've started to add more polys to these later models much to my computers delight which gave me more of a subtle twist upward than a intense twist around itself again. 

DSDN 104 - Another Iteration

This models appearance is very different to my others as it is just collecting all of those faces to create a form or as if something inner is pushing it out. I wanted to showing a lot of faces to create a form because ultimately a tornado picks u and carries a lot of things as it travels that becomes part of its form also.